About the studio
We make games
with a bite.
FlashBite Studios is an independent game studio working on six games at once: narrative, co-op, competitive and cozy, for PC and mobile.
Late nights, one desk, six discs.
Every FlashBite game starts the same way: a late night, one desk and an idea that won’t leave us alone. A prison cook who becomes the most important person in the building. A castle you defend by shouting at your microphone. A sport where your only tool is a grappling hook. A window you can only see through as far as you’re willing to wipe it.
We’re small, so we build like it. We write our own tools and pipelines, draw our own pixel fonts, and make original music and sound, much of it synthesized from scratch. That’s how a tiny studio ships games that feel big: by making the parts nobody else could make for us.
We care about two things above everything else: that each game has a hook you can explain in one sentence, and that it respects the people who play it.
How we work
Small team habits.
Four things we do on every game, whatever the genre. They’re saved on the studio machine.
Built from scratch
Art pipelines, editors and procedural tools written for each game, and pixel fonts drawn in-house.Our own tools, pipelines and pixel fonts.
Original sound
Scores and effects composed and synthesized in-house: a felt piano for Last Meal, dark electro for Bounce Blade, noir jazz for Clear Enough.Every score and sound effect made in-house.
Fair by design
Premium on PC. On mobile, shops are cosmetic only, nothing is pay-to-win, and ads only play when you choose to watch one.Premium on PC. Cosmetic-only shops on mobile.
Made to be played by everyone
Rebindable controls, subtitles and reduced-flashing options, gamepad support, and Last Meal in six languages.Rebindable controls, subtitles, six languages.
On the desk right now
Our games
Work with us
Publishers, platforms, press and creators.
We’d love to hear from you, whether it’s a partnership, a feature, a playtest or a stream.
Or follow along: one email a month.
